by Becky "Ready My Airship!" Topol
We’re all crazy excited about Kings of Air and Steam. A pick-up-and-deliver game in a brightly-colored, cartoony steampunk world, Kings of Air and Steam challenges players to use their airships to deliver goods to rail depots, where trains can haul them to the wealthy cities, all for your profit. When I say “airships”, I feel the need to emphasize that the pieces are fiercely adorable zeppelin stand-ups in a rainbow of colors, and I am in love with them. Despite being awesome, the zeppelins are forbidden to land in the cities, so players have to use clever planning to come up with a series of cargo drops and movements to get their payload from the factories to the rich captains of industry in the cities. Players secretly decide all their actions at the beginning of the turn - movement or upgrades to airships and trains, building depots, begging for a loan, etc - and then all reveal their first move simultaneously. Turn order and character specifications determine who will actually move first on each action card. The board is modular, and its size changes with the number of players. Cities (including Geekopolis!) can be in a different arrangement from game to game, which means greater variety and replayability. Kings of Air and Steam is a gorgeous game that we can’t wait to take for a spin!
For the card gamers among us, Archaeology: The Card Game is a set-collection game that we've just begun to carry due to the large number of requests for it. Taking the role of archaeologists, players attempt to buy and sell various artifacts ranging from lowly papyrus scraps to the highly valuable pharaoh’s mask. Larger sets of the same item are worth more points when sold to the museum, but you can’t keep a set in your hand too long: Sandstorm cards will force you to get rid of half your hand, and Thief cards allow players to steal cards from each other. This constant threat keeps tension high, and forces quick, sometimes painful, decision-making (if I’d held out on selling those talismans for just ONE MORE TURN I’d have had the whole set! Argh!). Archaeology is a relatively quick, easy to pick up, and super-engaging game for two to four players.
With summer getting into full swing, it’s the perfect time for more-portable versions of classic games like Battleship. Whether you’re heading out to an afternoon at the park or a week at the beach, you might want to pack the new Battleship: Card Game or Battleship: Fun on the Run, a new miniature version of the classic peg game. For more fun on the road, we’ve added Summer Fun Mad Libs to our growing collection of old-school write-in books. Letters from Camp Mad Libs are perfect for kids heading off to summer camp, or anyone who likes sending silly mail to friends. Each page is a fill-in-the-blanks letter, ready to be torn out, sealed with a sticker, stamped, and mailed!
And if you do want to bring your games on a trip, we’re now carrying Rubber Box Bands - specially-designed elastic bands in various sizes meant to keep game boxes closed tight. They’re a great addition to any game collection (even one that stays home) to keep rulesheets, cards, and parts in their boxes. I know I’d be heartbroken if a zeppelin got lost...