Saturday, March 24, 2018

What's New at Labyrinth: 3/24/2018

What's New at Labyrinth: 3/24/2018

Legion is finally here! Alongside this gigantic new release, we've got a ton of other new goodies! Take a look:


Star Wars: Legion

The biggest release of the year so far, Star Wars: Legion is the hotly anticipated new game of tactical miniature warfare! Take control of the rag-tag Rebels, or the ruthlessly efficient war machine that is the Empire. We've got core sets, AT-STs, T-47 Airspeeders, dice and more! Our Legion release party is this Sunday, March 25th, from 11:30 am to 5:30 pm. Come play!

Clans of Caledonia
 Clans of Caledonia puts players in the driver's seat of one of Scotland's many clans at the dawn of the Industrial Age. Lead your people and improve your production capacities for linen, food, cheese, and most importantly, whisky, to best take advantage of the vast potential of the age. We've had tons of requests for this amazing game, and we're super excited to finally get it in!

Ghost Fightin' Treasure Hunters!
Ghost Fightin' Treasure Hunters is a rip-roaring cooperative game of (guess what) fightin' ghosts and huntin' treasure! Players must work together to collect gems and exorcise the ghosts quickly, because if they allow too many ghosts to gather, a game-ending haunt will trigger. Fun for the whole family!

A Wrinkle in Time 
A Wrinkle in Time is a cooperative game of dice rolling, math, and time travel based on the movie and classic book of the same name. Using hexagonal "enfolders" (pictured above) in conjunction with dice players work their way through time and space to solve mathematical puzzles in an attempt to rescue Mr. Murray and return home safe.

The Maze of Games
Like spooky skeletons and perplexing puzzles? The Maze of Games is the newest addition to our puzzle book collection, and it's bringing something new to the table. Maze of Games is a choose-your-own adventure puzzle book! Take control of Colleen and Samuel Quaice, two plucky Victorian youths trapped in a perilous labyrinth of puzzles and games by the mysterious, skeletal Gamesmaster. Will you lead them to freedom...or their doom?

Arkham Horror LCG: Dim Carcosa 
The angles are wrong. The air tastes of metal. Two swollen, red suns hang low and sullen in the alien skies. Welcome, at last, to Dim Carcosa, the domain of Hastur, the King in Yellow. You've pursued his trail for months now--first across the sea, and now across time and space. But have your actions truly been of your own accord? Or have you simply been a puppet of Hastur from the start? Find the answers in Dim Carcosa, the sixth and final Mythos Pack in Arkham Horror's Path to Carcosa. 

Rhino Hero Active Kids
From the universe of Rhino Hero comes Rhino Hero: Active Kids! The nasty spider monkeys have been harassing city residents with slime balls. Compete with your hero friends to see who can stop the most! Collect slime on your cape as you circle the city, but beware your competitors!

Dino World 
Life in prehistoria can be pretty rough! In Dino World players get to experience the Jurassic food chain for themselves. Each card represents a type of dinosaur in a hierarchy of prey and predators. Play consists of tossing cards onto the field of play; if you land on top of a card you can eat, you score its points, but beware other players stealing your lunch!

Noria 
Noria is one of the most exciting new games we've seen in a long time. Set in a steampunk world of floating islands and flying ships, Noria is a game of trade, growth, and a brand-new gameplay mechanic called, "wheel building." Players select actions by manipulating a custom, three-tiered wheel; throughout the game they may purchase new discs to slot into their wheels or customize the existing slots further.

Paperback: Unabridged 
For lovers of the popular spelling deckbuilding game Paperback, comes the latest expansion, Paperback UnabrigedUnabriged adds a whole slew of new cards, including asterisks, typos, and even the powerful, but double-edged, 3-letter cards. If you want to take your "novel" to the next level, pick up Unabridged.

No Thank You, Evil! 
No Thank You, Evil! is back in stock! This is a charming roleplaying system aimed at families to enjoy together. Kids construct exciting characters keyed to a few dynamic keywords like: Cool, Super Smart, Princess, or Loves Ooey Gooey Things. The Guide--usually a parent or older sibling--presents a scenario for the heroes to solve, and helps them get through the adventure. An excellent way to introduce roleplaying to younger kids, while getting the whole family involved.

Edge of the Empire: Lords of Nal Hutta
Lords of Nal Hutta is an Edge of the Empire sourcebook that provides an exhaustive and flavorful guide on how to play in Hutt space. The corpulent, alien crime-lords of Nal Hutta claim a shadow lordship over vast swathes of the outer galaxy, where the only law is that of a quick trigger. An excellent addition to any gamer's collection. 

Cubeez 
Cubeez is a puzzle racing game in the vein of, Go Go Gelato! or Dr. Eureka. Players each have 3 "Cubeez" blocks with different fragmentary expressions on each face. Each round, a card in the center is revealed with a goal expression, and the players must race to reconfigure their Cubeez into the right shape. A high-speed everyone can enjoy!

Maki Stack 
Maki Stack is a silly dexterity game for the whole family. Each player must take turns stacking pieces atop the steadily growing pile of sushi; obeying specific challenges--perhaps you must play blindfolded, or perhaps two players work together to pick up a piece "chopsticks" style.

Dog Rally 
For young gamers, Dog Rally encourages play by keeping kids moving and active. Players push along a rolling toy that dispenses "treats," while catching them on all fours. The most successful "dog" wins!


And that's all we've got for this week. Check back next week for more new arrivals!




Guild of Heroes Session Reports for 3/17

Last Sunday was a momentous day for the adventurers of our Guild of Heroes. Players from 10 to 15 join us regularly for our ongoing campaign of the Dungeons & Dragons tabletop roleplaying game. On the 17th, over the course of an entire day,  twenty four heroes repelled an invasion of subterranean snake people known as the Yuan-ti. Their adventures were run by DMs Ben, Joe, and Yoni, with full reports below.

Our next sessions are fully booked at the moment, but you can signup for our waitlists on Eventbrite. We have listings for Saturday, April 14th and Sunday, April 15th. Signups for the next session will open up Saturday, April 14th at 4:00 PM.

Morning Adventures

DM Ben - A Day That Will Live In Hisstory (Isles of Niln - Various Locations)

A scout arrived at Fort Stonespur and delivered the dread news: attack! The Yuan-ti, a mysterious race of shape-changing snake people had invaded the island in a sudden surprise attack and were amassing a force to siege the Guild’s fortress. One group decided to remain behind and defend Stonespur while a second party ventured forth to retake key points around the island, aided by the corpulent dwarf recruiter Ander Kingsley.

First the party had to choose between clearing the Yuan-ti forces from the Sapwoods, a grove of trees whose magical sap was a major resource on Niln, or retaking the monastery of the stone monks in the mountains above Ft. Stonespur. The party decided on the Sapwoods, as the monks were likely better able to fend for themselves. They quickly came across an ambush party of Purebloods (Yuan-ti shock troopers). Reed and Klefistis charged into the fray, but were quickly overwhelmed; thankfully Travak was able to keep them on their feet.Orryn discovered a civilian hostage and made a brave, but ultimately futile leap to try and rescue them. After an intense melee, the Yuan-ti were subdued and the sappers rescued.

Without rest, the party faced the next crisis. Yuan-ti had been spotted in the seaside town of Gullsperch and the mountain hamlet of Braxton’s Village. The party decided to aid Braxton’s Village, which was closer to Stonespur. The party arrived to find the village burning and its children kidnapped. The party decided to pursue the Yuan-ti who had kidnapped the children. They came upon them on a steep mountain path, but the situation grew more fraught as Ander told them cries for help had come from Thaldoon, the largest city on the archipelago, and Ft. Kraos, the Imperial garrison. The party could come to the aid of one of these more powerful factions, but it would mean abandoning the children of Braxton’s village to slavery. The party decided to remain. Klefistis and Dennis charged bravely down the hill, keeping to their feet while many of their compatriots slipped and stumbled. Their fight now was against a Yuan-ti Malison and her four massive snake pets. Working together, the party picked off the snakes one by one until only the Yuan-ti remained. Dennis lassoed her with his grappling hook and despite her attempted escape by transforming into a snake, the party slew her and rescued her captives.

When they returned to the Braxton’s Village, most of the buildings had collapsed, but the survivors were overjoyed to be reunited with their children. The party offered them refuge at Fort Stonespur, which the villagers gladly accepted. Upon returning to the fort, the party was greeted with messengers from Kularkuthan, secret queen of Thaldoon, and Ser Bluto Vel Alrich, commandant of Ft. Kraos. The Guild, they said, had made their allegiances clear. As far as the Empire and Thaldoon is concerned, they are no longer welcome on Niln. The party retired to the fort. They were proud of their accomplishments, but wary of consequences from the morning’s events. And, of course, the threat of the Yuan-ti remained, but that would be for some other brave party to face.

DM Joe (Isles of Niln - Fort Stonespur)

A messenger arrived at Fort Stonespur with news of an attack against the town of Kreznt. It had been raided by snake creatures and a large caravan of refugees were on their way to Fort Stonespur, pursued by the same force. Gantfi, Pearl, Tooth, Parzival, Ollie, and Arsin rode out to meet the caravan and drive off the attackers. When they arrived, the heroes found themselves face-to-face with a group of Yuan-ti attempting to capture the fleeing refugees. After a pitched battle, they defeated the raiders only to discover an even greater threat to the Isles of Niln. Documents found on the attackers were translated with the help of a book at Ollie had found on a previous adventure, and proved to be a plan of attack on Fort Stonespur itself.

The heroes rushed back to Fort Stonespur, but with most of the Guild deployed to other parts of the island to counter other invasions, they were only left with a few refugees and the Guild's magical researcher, Argenta, to help them defend the fort. While Parzival, Gantfi, and Pearl prepared defenses near the main gate the others kept watch, stopping a Yuan-ti infiltrator who Arsin spotted trying to sabotage the main gate.

Finally, when Tooth spotted figures moving toward the main gates of Fort Stonespur, the alarm was sounded and a battle began. Massive snakes slithered up onto the battlements to allow Yuan-ti Malisons and snakes to attack, but the heroes countered with vats of burning oil and cleverly-placed illusions. After a long battle, the heroes were victorious and the remaining Yuan-ti fled from the fort.

Afternoon Adventures

Part 1 - Locating the Yuan-ti stronghold

The heroes were tasked with finding the place (or places) where the Yuan-Ti were emerging onto the island. One group journeyed to Gullsperch, the first settlement to be attacked during the invasion, while the other investigated the Sapwood, an area where Yuan-Ti had been seen traveling in large numbers.

Ben’s Table

Zara, Theirastra, Ancalagon, Zealous, Rowan, and Sora arrived at Gullsperch to find the town in shambles. Earlier, the Guild had chosen not to come to the town’s aid, and the town had suffered for it. Hearing cries from a burning building, the group lept into action. Zara transformed into a squirrel and found an open window. Sora, Theirastra, and Zealous followed with a grappling hook. The halls were choked with flame and smoke, which proved too much for Zealous, who had to retreat. Ancalagon melted the front door with his acid breath and worked to put out the burning support pillars. The group above had found the trapped townsperson, a woman named Mary cradling her newborn baby, but as Sora entered the room, the floor collapsed--Ancalagon had not extinguished the right pillar. Theirastra leapt across the gap and lowered the woman to Sora, now on the floor below, before all beat a hasty retreat.

Meanwhile, Rowan approached the village elders and questioned them about the Yuan-ti attack. Although they were reticent to help, given the Guild’s history with the town, Rowan’s smooth words and the rest of the group’s actions in the burning house convinced them to trust the party. They pointed Rowan in the direction of a priest named Brother Mathias, who in turn pointed them to the burned out center of town, where the Yuan-ti first appeared. There they found the town reservoir, drained through a massive well at its base. Before they could investigate further, they were ambushed by two Yuan-ti scouts. One escaped down the tunnel, presumably to warn the denizens below.

Yoni’s Table

Dongin, Draw, Eldan, Euoyi, Sauron, and Silas traveled to the Sapwood. Finding the Sappers’ work site and camp abandoned, they journeyed farther into the wood. There they ran afoul of a forest sprite named Hunter, who conflated the heroes with the Yuan-ti and tried to scare them away by taking the form of a giant wolf! Standing their ground and calling Hunter’s bluff, the heroes eventually managed to calm the sprite and persuade him that they were the good guys. Hunter reluctantly led them closer to the danger, to a clearing where he believed the Yuan-Ti were emerging.

While they were inspecting the clearing, a group of stone warriors -- human cultists caked in cracked clay in deference to the basilisks they worship -- approached. The heroes hid and watched as the warriors surrounded a stone circle in the ground and began chanting. Positive that this could only mean ill, the heroes attacked! They dispatched several cultists, but did not manage to finish them off before the ritual was complete. The stone circle descended in sections to form a spiral stairway down below the earth. The sounds of slithering and sibilant voices echoed up towards them as our heroes decided they had accomplished their scouting mission, and fled the Sapwood.

Part 2 - Planning the assault

Having found both entrances to the underground Yuan-ti lair, the heroes’ next task was to find a way to destroy the tunnels. Some of them went to the island of Dmarra to find the Firesworn barbarians and their fabled explosive devices, while others went to Ft. Kraos to ask the fire giants to lend their mighty strength.

Ben’s Table

Zara, Silas, Eldan, Ancalagon, Zealous, and Euoyi journeyed to Ft. Kraos to solicit the aid of the fire giants. The party reached Portown, the easternmost point on Niln, and attempted to charter passage to the garrison. Still reeling from the Yuan-ti invasion, most of the captains were unwilling to help and those who were asked exorbitant fees. Ultimately the group decided to steal a boat, though Zara steadfastly refused and remained behind, where she did her best treating the injured, particularly the Imperial soldiers who had defended the town. 

The rest of the group reached Ft. Kraos, where they were greeted stonily. Earlier, when the garrison had called for aid against the Yuan-ti, the Guild had not come, and Empire subsequently denounced them. The party worked hard to win back their favor. Silas warmed up Ser Bluto, whom he had previously befriended. One of the giants was suffering from poisoned wounds. Ancalagon stabilized him while Zealous donated some of his draconic poison breath to aid in researching a cure. Eldan went to those who were hurt too badly to recover and put them in a magic sleep to ease their passing. Then, on Bluto’s request, the group went to repel the Yuan-ti still fighting in the tunnels below the fort. The group fell in a Yuan-ti trap and were unable to slay the snake people without the aid of imperial soldiers. Ultimately, though the party had acted compassionately and courageously, with one giant wounded, another AWOL, and Ser Bluto overseeing the fort’s reinforcement, they were unsuccessful in recruiting a giant to help destroy the main tunnels.

Yoni’s Table

Dongin, Draw, Rowan, Sauron, Sora, and Theirastra headed south to the island of Dmarra. There they were met by Gubrash, a half-orc barbarian and a friend of the Guild, who had already received word of the Yuan-Ti invasion. The heroes asked if he could help convince the Firesworn to provide some of their fabled explosive devices. Gubrash explained that, inter-tribe politics being what they are, he held little sway over the whims of the Firesworn. The heroes would have to journey to their village and impress the other tribe themselves.

Following Gubrash’s instructions, they began to ascend the nearby mountain, and noticed that the air grew warmer as they rose, not colder. The village, as it turned out, was embedded in the side of an active volcano! A section of rock magically melted into lava and receded, creating a doorway into a large cavern dominated by a lake of boiling lava. The Firesworn put the party to a simple test of their worth: defeat the red dragon wyrmling that swooped down to attack them! Three of the heroes were knocked out right away by the dragon’s fire breath attack, but the others rallied and hit back with a series of formidable blows. Impressed, their foe revived their fallen comrades and gave them an ultimatum: defeat the dragon with only one more attack each, and they could have the prize they sought. Working together, the heroes defeated the dragon with no time to spare, and were gifted three volcanic bombs: explosives encased in igneous rock that would each create a massive explosion at even the merest touch of flame.

Part 3 - Destroying the tunnels

To create a diversion, Ancalagon, Draw, Euoyi, Sauron, Silas, and Zealous mounted an all-out attack outside the stone circle in the Sapwood. They fought wave after wave of the Yuan-ti’s lackeys, until finally several Yuan-ti mailsons emerged from the tunnel. These creatures were part-snake, part-humanoid, and were able to take the form of a giant snake at will. It was clear the heroes were poorly matched against these scaly foes, but they bravely held their ground and continued fighting to give the other group the time they would need.

While the others drew the main force of Yuan-ti out of the tunnels, Zara, Rowan, Thierastra, Dongin, Sora, and Eldan journeyed back to Gullsperch with three Dmarran bombs. As they approached the reservoir, they heard the sound of sentries inside, but failed in their attempt to enter by stealth, and the guards escaped to alert their forces below. The party then attempted to descend the drained well--three hundred feet of slick rock. Sora devised a clever system of alternating ropes and pitons, but before they could reach the bottom, Dongin slipped. Luckily, water filled the bottom of the well and cushioned the fall.

The underground lake at the base of the well led the party through a series of winding tunnels and eventually to a snake-engraved door. Inside, the party came across a sentry camp. Thierastra hurled one bomb into the camp’s fire, caving in the tunnel and apparently burying the assembled Yuan-ti. As they crossed through the rubble, they were suddenly attacked by a massive snake. It chased them through the passages until the group found themselves above a massive subterranean city--the Yuan-ti’s home. The group decided to detonate another bomb there, causing damage and disarray amongst the army mustering below.

In the passage beyond, they found themselves at a fork in the road. Here their passage met the one leading to the Sapwood and another leading to the city below. Zara, Thierastra, Donin, and Eldan turned and made a final stand against the giant snake, while Sora and Rowan looked for a way to prime the bomb. Soon they realized someone would have to carry the bomb down the tunnel to ensure its detonation. Rowan volunteered, and as the others fled up to the Sapwood, he carried the bomb down toward the Yuan-ti city. A few seconds passed and then the tunnels were rocked by a tremendous explosion. The party grieved for the fallen, but also celebrated. The Yuan-ti had been routed, the threat had passed, and the Guild was victorious...for now.

Friday, March 16, 2018

What's New At Labyrinth: 3/16/2018

What's New At Labyrinth: 3/16/2018

This was a quieter week than the last two, but we had a few exciting new arrivals. 


Magic the Gathering: Masters 25!
By far the biggest new arrival this week is Magic's 25th Anniversary Masters set! Containing classic cards from throughout Magic's quarter-century history, this set is a celebration of the game. Alongside the new packs, we've also got new playmats, deck boxes, binders and sleeves. We've also got Master's Drafts on the next two upcoming Tuesdays, so get excited!

New Lego!
We also got a huge shipment of new Lego. We've got Ninjago, Iron Man, and even Black Panther. We have something for every fan of Lego, so come look!

 Table Topics
When you're in the mood for some conversation but don't know where to start, Table Topics has you covered. These decks of conversation starters have something for every situation, be it a family road trip or a rowdy dinner party. 

Illimat
Illimat, the innovative cardgame inspired by the Decemberists, is back! Collect your cards and change the seasons atop the beautiful cloth playmat. An excellent game for someone looking for something new.

Imperial 
From the award winning designer of Concordia and Trans-Atlantic comes Imperial, a game of influence and power in the Colonial Age. Players act as major international investors, using their bonds to bet on nations, and influence the policies of Europe. As you gain and lose control of nations, tensions will rise and war might break out. Friends become enemies and enemies become allies in the blink of an eye in this deep strategy game.

Roll Player
Returning after a very long time away is Roll Player, a game about character generation! Everyone familiar with tabletop RPGs knows the fun of generating a new character to play.  In Roll Player, that's the whole game! Assign dice, select abilites and traits, and try and craft the best character of the lot!

Pokemon: Necrozoma GX Tin 
The boundless power of the Legendary Pokemon Necrozoma is at your disposal with this new tin! Containing 4 booster packs and a foil Necrozoma GX, this is an excellent pickup for any Pokemon fan.

Wardlings Miniatures 
Size doesn't matter if you have a hero's heart! The start of a new series of miniatures, the Wardlings are prepainted miniatures representing 6 different kid adventurers, each with their own animal companion!

Azul is back! 
After much time and consternation, Azul has finally returned to our shelves! This tile-laying game combines puzzling and strategy to produce a complex and layered experience that keeps people coming back time and again. 

That's all for this week. As always, check back this time next week for the next round of What's New at Labyrinth!



Friday, March 9, 2018

What's New at Labyrinth: 3/9/18

What's New at Labyrinth: March 9th, 2018

The surge of spring arrivals continues! Look at it all!


Pelican Bay
Pelican Bay is a picturesque game of exploratory tile-laying. Players expand the beautiful archipelago by laying tiles, each vying to build the most attractive environment for the elusive Blue Pelicans. The player who attracts the most wins!

Untold
Untold is a narrative story adventure game, powered by Rory's Story Cubes. Using these story dice and decks of story cards, players are able to collaboratively construct a thrilling 5-part narrative in 60 minutes or less. Or, for the dedicated storytellers, you can string together multiple sessions into a grand, unified narrative in campaign mode. Excellent for young and old alike!

Decrypto
In the same team-based code-breaking vein as Codenames comes Decrypto. Each team has a set of code words, hidden from the other team. Each turn, a member of the team must use those code words to clue in their team to the objective numbers, while being vague enough that the enemy team cannot guess their code words. The wiliest cryptographer will win!

Shaky Manor 
Shaky Manor is a goofy dexterity puzzle race for all ages. In this haunted mansion, players race to jostle, jiggle, and slide their tiny pieces from room to room, trying to match the arrangement demanded by the objective card. Completing the objective first 

Follow 
Follow is a rules-light story game about quests, journeys, missions, and how they affect the participants and their relationships. Your story might be one of the few dozen story seeds that take up half the book, or one of your own devising. This is the third game by designed Ben Robbins, and the simple straightforwards text and mechanics show the experience he's gained from previous titles Kingdom and Microscope.

Mystery Puzzles 
For lovers of puzzles both mental and tactile! Each of these mystery puzzles come with a mystery booklet and a puzzle. Assembling the puzzle will reveal a clue that the clever puzzler can use to unravel the mystery! Wonderful for these cold windy nights.

The Legend of Korra: Pro-Bending Arena 
Avatar was an instant classic of modern animation, and this game adaptation, Pro-Bending Arena, does not look to disappoint. Pro-Bending Arena is a competitive deckbuilding game where the players control two teams of athletes competing in a king-of-the-hill style competition. A strategic game of push and pull.

Pool Party 
Pool Party is a zany game of dexterity and fun in the vein of older classics like Hungry Hungry Hippos. The game takes place in a transparent plastic "pool", shaped like a bowl, suspended nearly a foot over the board by a spring! Each player competes to get all their divers inside the pool, jostling their opponents and sometimes tipping the whole pool out. 

Dungeons & Dragons: Character Binder 
Everyone who's played tabletop RPGs knows the struggle of keeping character sheets neat and organized. Equipment pages, spell lists, spell cards, magic item cheat sheets...it gets messy! That's where this handy-dandy character binder comes to the rescue. It comes with insert pages for character sheets, notes, and spell cards.


New Wet Erase Markers! 
Slightly more prosaic, but still quite exciting is our new 6-pack of wet erase markers, replacing our old 4-packs. Two brand new colors to map or doodle with, orange and brown!


Blank 
Blank is a customizable party game that will change with your group. The base game is quite simple--a fast-playing, fun card game where everyone races to get rid of their cards while navigating around a rapidly changing ruleset, a la Fluxx. The twist comes in with the many unfinished cards--at the end of each game, the winner wins the right to write in one of these cards! Over time, your game will evolve to be a reflection of your gaming crew. 


Constellations 
Constellations is a deep, engaging, and educational game about the real constellations that dot our sky. Players compete to assemble constellations, drawing cards that represent the different varieties of star that populate the universe. Each constellation requires a different combination to be assembled, and the assembled constellations must then be pieced into the patchwork heavens forming on the board. An excellent game for budding young astronomers or grizzled old gamers alike.


Blueprints 
Blueprints is a dice-based construction game. Players take on the role of architects, each using various dice to physically build towers. Each die you place influences your game! An excellent and original game.


Cat Lady 
A new addition to our ever-expanding list of games for cat-lovers, Cat Lady is a competitive drafting game where the players compete to build the largest collection of adorable, purring fuzzy friends. But be careful--if you expand your kitty collection beyond what you can feed, you'll find yourself losing points instead! Wonderful for any cat-lover.


Firefly 
Making a return after some time away is beloved favorite: Firefly the Game. Players take on the roll of ship captains, customizing their ship and crew as they soar across the verse. Scrabble for jobs, fight for survival--and keep flying.

Tales From The Loop: Our Friends The Machines & Other Mysteries 
Finally, we have the expansion for the exciting new RPG, Tales from the Loop. Our Friends the Machines & Other Mysteries contains three full-sized adventure modules, and a bundle of other goodies, including detailed machine schematics and a guide to creating your own Loop setting. And as always, it's filled to the brim with the gorgeous art that's the signature of Tales from the Loop. A wonderful pickup for any group.

That's all the news for this week. Stop back in next week for another round of What's New at Labyrinth!


Wednesday, March 7, 2018

What's New at Labyrinth: 3/2/2018

What's New at Labyrinth: 3/2/2018

As foretold, Kathleen's return from Toy Fair has heralded a storm of new arrivals. Let's take a look:

Fallout

Explore the post-atomic wasteland in this excellent boardgame adaptation of the beloved Fallout franchise. Each player takes on the role of an intrepid survivor, each competing to leave their mark on the wastelands they explore. A deep, engaging game of post-apocalypse survival and exploration.

The Great Dragon Race


The Great Dragon Race is an exciting venture for young gamers looking to branch-out into strategy. Each racer must ride their dragon through the course, dodging ballistae bolts. 

Animal Upon Animal: Crest Climbers & Memory Stacking



One of our most popular family games returns with two new skews! Animal Upon Animal: Crest Climbers takes you out of the jungle and into the treacherous Alps, while Memory Stacking introduces a new dimension of memory-based gameplay.

Smallworld: Power Packs #1 & #2 



Smallworld returns with two new boxes bursting with five expansions. Power Pack #1 collects Be Not Afraid and Spider's Web, while #2 collects Grand Dames, Royal Bonus, and Cursed! An excellent value (and shelf-space saver) for any fan of Smallworld!

Android Netrunner: Council of the Crest
The Kitara Cycle continues with Council of the Crest, adding new tools for corps and runners alike. Runners are more evasive than ever, while the Corps reach out with omnipresent educational programming. Which side will you take?

Wing It
Wing It is a game of extreme improvizational storytelling. Each player takes turns playing as the Judge, who will reveal a Situation that the players must solve. Using the resource cards you hold--for example, "Giraffe Leg-Warmers"--you must improvise a solution for this situation. The best story wins the round. A hilarous game for all ages.

Iquazu
A brightly colored puzzle game, Iquazu takes its players into the Land of Waterfalls, where foul beasts threaten your cache of gems. To protect your hoard, you've decided to hide them beneath the greatest waterfall of them all, the Iquazu! Compete for the grandest position for your own gems, but beware--the waters can be held back for only so long!

Jeopardy
America's Favorite Quiz show returns, in board game form. Jeopardy brings the beloved trivia game into your own home. Fun for old fans and new players alike.

This That & Everything
This That & Everything is a high-speed freewheeling triva game for the quick thinking! Each round, a list of six items is revealed, and the players have sixty seconds to name as many of each as they can.

Happy Bunny
Happy Bunny is a game for the young gamers in our lives. The players all take turns carefully selecting carrots from the carrot patch. At the end, they compare carrots, and the one with the most delicious collection wins! For ages three and up.

Igloo Mania
For the fans of dexterity games like Jenga, Igloo Mania is a must-try. Each player takes turns removing blocks of ice from the igloo. Be careful, though--if you're careless, the igloo will collapse on you! The player with the sharpest eye and steadiest hand will claim victory.

Schnipp Schnapp
First released in 1900, Schnipp Schnapp has entertained five generations of players, and now it's here at Labyrinth. A game of speed, everyone takes turns playing animal cards around the watering hole in the center. As soon as two of one animal appears, the players must race to grab the crocodile, and claim all the cards around the watering hole! First one to claim all animals wins.

Memory Games
We've gotten in a new selection of memory games. Help teach your little one to remember animals, or even faces, with these matching games.

Chickyboom
Chickyboom is a game of balance and risk for ages 4 and up. The players compete for a group of chickens, hay bales, and wagon wheels, precariously perched atop the barn. The player with the most pieces wins, but beware--take too much, and the whole barn will go CHICKYBOOM!

Conex
CONEX is an entry-level, card-based abstract strategy game. Carefully place your cards, matching corners and aim to claim the most points at the end. A great way to get younger gamers into abstract strategy.

 King of the Dice
From all-star publisher HABA comes a kingdom-management dice game. Players recruit citizens, construct buildings, and lead their kingdom to glory--or disaster. Light on words but long on fun, it's an excellent game for players of all ages.

Zero Down
Zero Down is a subtle cardgame of trading and strategy. Players swap cards, grouping cards by number and color. The goal is to cancel out these cards, bringing the total value of your hand to zero--but watch out! That trade that brings you closer to victory might be the one your opponent needed to seal the deal. 

Zoinx!
Zoinx is a push-your-luck game of probability and wagers. Players take turns rolling the dice, while others bet on what they think the roll will be. You can keep rolling as long as you meet the target, but push your luck to far and you'll bust, with all the points going to those betting against you!

American Trivia: Family Edition
Along with our more grown-up additions to our trivia lineup, we have this educational new gem. American Trivia: Family Edition is just what it says, a perfect occasion for a family to get together and enjoy themselves while educating the younglings. Includes two separate levels of questions for different ages or skill levels. 

Dragon's Breath

A brand new game from beloved children's designer HABA, Dragon's Breath puts players in the shoes of young dragons scrambling for fallen gems. But you can only grab so many a turn! The dragon that collects the most wins.

Dragonshield Deck Shell 
For our card players, you'll be excited to see our gorgeous new Deck Shells from Dragonshield, each with a beautiful bit of art gracing the cover. Protect your deck in style!

Puzzlebox Astrology
12 unique ring puzzles, each themed after one of the astrological signs. An awesome gift for a friend, or yourself!

New Wood Puzzles
We've gotten in new wooden and ring puzzles, for you 3d puzzle enthusiasts. They make great gifts and desk ornaments.

New Regular Puzzles
We got in a whole bushel of gorgeous new puzzles, some of which are displayed here. Try some out on a cold night.

 New Science Shelf!
And finally, our brand-new, amazing science shelves! We have STEM kits ranging from circutry to chemistry to catapults. If you're looking for a fun and educational gift, look no further!


Whew! That was quite the list. Look back here next week for what's new at Labyrinth!